Role: Game Designer
June 2016 - October 2016
Moutain Walrus was a student start-up put together to compete in the UK Games Fun initiative, Tranzfuser.
We eventually won this initiative, and the funding which came with it, for our room-scale VR adventure game, The Tower:
We eventually won this initiative, and the funding which came with it, for our room-scale VR adventure game, The Tower:
As the only full-time designer on the project, my responsiblities included:
- Researching and learning about the quirks, opportunities, and limitations of developing within virtual reality, and then attempting to design mechanics and systems which worked alongside those challenges.
- Testing the product with a critical eye and helping to brainstorm solutions to emerging problems.
- Designing spaces and interactions which work within a virtual reality environment.
- Whiteboxing level spaces within Maya/Unity.
- Creating floorplans for level layouts.
- Creating systems which create and maintain presence (sound, haptics, etc.).